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Near Field Communication (NFC) is a standards-based short-range wireless connectivity technology that makes life easier and more convenient for consumers around the world by making it simpler to make transactions, exchange digital content, and connect electronic devices with a touch.
3MF is an industry consortium working to define a 3D printing format that will allow design applications to send full-fidelity 3D models to a mix of other applications, platforms, services and printers.
Virtual is the leading technology-focused association management company, combining advanced systems, industry best practices and innovation to give smaller and mid-sized associations world class business operations
Digital Analytics Association
Advancing the use of data to understand and improve the digital world through professional development and community.
Digital Stationery Consortium
The Digital Stationery Consortium is an association of global industries and thought leaders with the shared mission to advocate the value of human creativity and to lead the creation of a new market category of smart digital stationery solutions that are serving any creative minds in a most natural and intuitive way.
National Law School Veterans Clinic
The NLSVCC is a collaborative effort of the nation’s law school legal clinics dedicated to addressing the unique legal needs of U.S. military veterans on a pro bono basis.
The Software Assurance Forum for Excellence in Code (SAFECode) is a non-profit organization exclusively dedicated to increasing trust in information and communications technology products and services through the advancement of effective software assurance methods. SAFECode is a global, industry-led effort to identify and promote best practices for developing and delivering more secure and reliable software, hardware and services.
Universal Stylus Initiative (USI)
USI is an organization of leading OEMs, stylus and touch controller manufacturers driving industry standards to promote interoperable active styluses with touch-enabled devices such as phones, tablets, and computing and entertainment platforms.